Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Pathfinder

Compendium

Type to search for a spell, item, class — anything!

Advertisement Create a free account

Clockwork Goliath

The gears of this enormous, four-armed mechanical giant shriek and grind in a deafening cacophony as it lumbers forth.

Clockwork Goliath

CR 19

  • XP

    204800
  • N Gargantuan construct (clockwork)
  • Init

    +9;

    Senses

    darkvision 60 ft., low-light vision;Perception +0
  • DEFENSE

  • AC

    35, touch 13, flat-footed 28 (+5 Dex, +2 dodge, +22 natural, –4 size)
  • hp

    214(28d10+60)
  • Fort

    +9,

    Ref

    +16,

    Will

    +9
  • DR

    15/adamantine;

    Immunities

    construct traits;
  • Weaknesses

    vulnerable to electricity
  • OFFENSE

  • Speed

    40 ft.
  • Attacks

    4 slams +41 (3d6+17 / ); cannon +29/+24/+19/+14 (6d6 / );
  • Reach

    20 ft.
  • Special Attacks

    Trample( 3d6+25, DC 41); Self-Destruction( 12d6, DC 24);
  • STATISTICS

  • Str

    45,

    Dex

    20,

    Con

    —,

    Int

    —,

    Wis

    11,

    Cha

    1
  • Base Atk

    +28;

    CMB

    49;

    CMD

    66
  • Feats

    Improved Initiative, Lightning Reflexes,
  • Skills

    Perception +0
  • Languages

  • SQ

    swift reactions, winding
  • ECOLOGY

  • Environment

    any
  • Organization

    solitary, pair, or siege (3–6)
  • Treasure

    none
  • Special Abilities

  • Cannon (Ex)

    One of a goliath's arms ends in a cannon. The goliath may use this as one of its four slam attacks, or it can use it to fire cannonballs. A cannon has a range increment of 100 feet, and deals 6d6 points of bludgeoning and piercing damage on a hit with a ×4 critical modifier. A clockwork goliath's cannon can hold up to 12 cannonballs—reloading a single cannonball is a standard action.

    Swift Reactions (Ex)

    Clockwork constructs generally react much more swiftly than other constructs. They gain Improved Initiative and Lightning Reflexes as bonus feats, and they gain a +2 dodge bonus to AC.

    Winding (Ex)

    Clockwork constructs must be wound with special keys in order to function. As a general rule, a fully wound clockwork can remain active for 1 day per Hit Die, but shorter or longer durations are possible.

    Construct Traits (Traits)

    Constructs are immune to death effects, disease, mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms), necromancy effects, paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). Constructs are not subject to ability damage, ability drain, energy drain, exhaustion, fatigue, or nonlethal damage. Constructs are not at risk of death from taking massive damage.